Over the past year I’ve gotten back into board gaming, having been attending/hosting semi-regular games nights with friends and buying new games for our group to play. However there has always been a hurdle stopping me going game crazy: price. I’m reluctant to spend £25 or over on a game I may end up not liking, for me it’s too much of a risk, but luckily my iPad has offered up an alternative to just buying and hoping. Apps represent a relatively inexpensive way of trying out board games; for less than £5 I get an indication of whether it’s worth me buying the physical version, and a version of said game that I can play on the go. The apps reviewed here will mainly be games I’ve played before or am considering buying the physical versions of, and yes, I realise some of them are not technically board games.
NB: The titles of each app reviewed are links to the app page on iTunes.
If you’ve read my Yggdrasil review then you’ll know that after just a few plays it became my favourite board game, and when I heard that an iOS app was being made I got very excited. I didn’t buy it immediately after it was released as I didn’t know whether it was worth having an iPad version of a game I already own, but I’m glad I finally decided to. Game play wise its the same as the board game, there’s had to be no adjustment of the mechanics or rules in the transition to an app. The app automatically scores your game, something our group has never done when playing before. At first I didn’t think much to the scoring – you either win or you don’t – but as soon as I saw my first victory score the competitive part of my brain kicked in and I knew I had to beat it on my next play. I’m no longer just playing to win, I’m playing to win in the best possible way. With the app I’ve found myself much more willing to play a solo game than I am with the board game, which I think is mainly down to it being a lot less of a hassle to set up for a quick game. The app is not as polished as the Carcassonne one, not all the images are Retina Display quality which, while being a bit annoying, is something you don’t really notice when you’re playing, and there are a few bits of the UI I would do differently. Read the rest of this entry »